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Starters orders 6 multiplayer
Starters orders 6 multiplayer













If the number of units changes, the control of the mixed Army may be transferred to the other player. Only the controlling player may use actions to move or attack with the mixed Army, and play Combat cards for that Army. If there is still a tie, the current Leading Player is the controlling player. In the case of a tie, the player with the highest number of Elite units is the controlling player. The controlling player of a mixed Army is the player who controls the highest number of Army units in the region. The troops of the two players may become a mixed Army if both players agree to this they must become a mixed Army if the region is attacked. If the total number of units of the two Armies exceeds the stacking limit, the players must remove one unit each, starting with the non-Leading player, until the limit is respected. If the Armies remain separate, each player keeps the control of his own units and Leaders.

starters orders 6 multiplayer

If, after an action, units and Leaders controlled by different players are in the same region, they may remain as separate Armies or a mixed Army can result. The number of Action dice allocated to the Hunt Box before the Action die roll is decided by the Leading Player.Any player may move the Nazgul, but only the Witch-king player may recruit new Nazgul.The Saruman and Sauron Allies player controls the Isengard and Southron & Easterling Nations, as well as Saruman.The Witch-king player controls the Sauron Nation, the Witch-king, and the Mouth of Sauron.The effects of the Hunt on the Fellowship are decided and applied by the Leading Player.Any player may move or separate Companions.Any player may move or hide the Fellowship.The Rohan player controls the Rohan, North, and Dwarven Nations.The Gondor player controls the Gondor and Elven Nations.Only the player who controls a Nation may move the Political counter of that nation, unless the special ability of a Character is used.įor rules concerning regions containing units of Nations controlled by both players on a team, see Mixed Armies, below.

starters orders 6 multiplayer

Limits On ActionsĮach player only controls certain Nations and can only use his Action dice and Event cards to recruit, move, or fight with Armies of these Nations. If a player decides to pass an action, he is still entitled to take his next action after the opposing team has taken their action. The actions are all taken in that order until both teams have used all of their Action dice.

STARTERS ORDERS 6 MULTIPLAYER FREE

Then the non-Leading Player in the Shadow team uses an Action die, followed by the Leading Player on the Free Peoples team, and then the Leading Player on the Shadow team. The non-Leading Player on the Free Peoples team chooses an Action die and uses it for any of the Nations he controls or for any action relating to the Fellowship or any individual Companions, such as moving or hiding the Fellowship or moving Companions on the map. The Leading Player of each team rolls the Action dice. The Leading Player on the Shadow team decides how many Action dice to place in the Hunt Box. The Leading Player on the Free Peoples team decides whether to declare the Fellowship or not and who the Guide of the Fellowship is. In a four-player game, each player's hand limit is four cards instead of six. A card is swapped only if both players agree. They can only tell each other if they want to swap one card or not. The players cannot show or discuss the cards. On the following turns, each player draws one card from one Event deck of his choice.Īfter drawing cards, and discarding excess cards, players in the same team may agree to swap one of their cards with their teammate. On Turn 1, each player draws one card from each of their respective Event decks.

  • Player 2: Saruman and Sauron Allies (Isengard and Southron & Easterling Nations)Īll the rules in the standard game apply, with the following exceptions.Īt the beginning of the game, the Gondor player and the Witch-king player take the "Leading Player" tokens.Īt the beginning of each turn (excluding Turn 1), the Leading Player in a team passes the "Leading Player" token to his teammate.
  • starters orders 6 multiplayer

  • Player 1: The Witch-king (the Sauron Nation).
  • Player 2: Rohan (also controls the North and Dwarves).
  • Player 1: Gondor (also controls the Elves).
  • In a four-player game, the player responsibilities are broken down as follows:

    starters orders 6 multiplayer

    In a three- or four-player game, each player represents one of the major powers in The Lord of the Rings and controls some of the Nations and certain Characters.













    Starters orders 6 multiplayer