

Thanks for the input on Dracula-kun, Sporky. Listen to this awesome, picture your NES doing this: It's an FM synthesis chip based on the Yamaha YM2413. Konami had another expansion chip, the VRC7, the holy grail of NES audio that was used in only one game: Lagrange Point, a sci-fi RPG. The VRC6 added two additional square waves that were improved over the original with 8 duty cycles instead of 4, and a sawtooth wave generator, essentially doubling your musical output for important things like having actual chords. The regular NES/Famicom had two square waves, one triangle wave (generally used for bass), a noise channel (drums, hisses etc.), and a DPCM channel for very simple wav-like audio (speech etc.). This is correct, the chip was known as VRC6 and it was only used in 3 official games. Apparently the NES didn't allow carts to add new channels at all. The Famicom version of the game had a different MMC in the cart from the NES version that allowed from some extra sound channels. It sounds like the NA release was downplayed to be more typical "NES sounding." Was there any actual hardware difference between the Famicon and NES on sound output? Or was this strictly Konami composing the music differently for its own sake rather than technical limitation? The Japanese famicom version sounds much less tinny - it's got a fuller range. So instead, I laid awake in bed all night, eagerly anticipating playing it and replaying the bits I'd played at the arcade in my head. Dad even put it up in his closet, just to make sure we wouldn't stay up all night playing it. We got home around 9 PM, and it was a school night, so it was immediately off to bed. The day it came out, Dad worked late, so we barely made it to the store to pick it up before it closed. It was the first game we ever pre-ordered my brother and I scraped together every dime we could in the intervening months to buy the game, tantalized by the small snippet we had played at the arcade and eager to experience the rest. I couldn't wait to play it at home! Months later, we actually got the game. Not only was I amazed by the game itself, but I felt special, like I'd found some sort of secret knowledge.

Naturally, I had to see what it was, so I put my quarters in. It sat there in the game list, ominously titled "New Game 3". The arcade down at the Redondo Pier somehow managed to obtain a copy of SMB3 for their Pla圜hoice 10 machine months before the initial release (Test market? Leaked beta? I don't know, to be honest). I think the thing I remember most about the NES was Super Mario Bros. It feels bizarre to say the Famicom is 30 years old, personally.Īhh, NES memories.
#FAMICOM GRADIUS 2 EBAY FREE#
Also, feel free to share your own NES stories and the impact it made on your gaming career. I'd like to buy a few more FDS/Famicom exclusive games if anybody would like to make a recommendation. The REAL Mario Bros 2, aka The Lost Levels Joy Mecha Fighter, a late Nintendo fighting game that never saw a world wide releaseĭoki Doki Panic - the original version that eventually became Mario bros USA Gradius 2, a port of the arcade version and completely different from Gradius II on the MSX, never released outside of japan

I've picked up the following:īoxed Akumajo Densetsu 3 (Castlevania 3) - The Famicom version has better music than the US version Well, in honor of the 30th birthday of Nintendo's first console, I've decided to remedy it. Today, I've experienced many of the NES classics and obscure gems, but of all main consoles, my NES is probably my least played of them all. I haven't returned to the NES version since, but that memory sticks out in my mind. But, while the NES version looked like fantasy zone, sounded like fantasy zone, and played like fantasy zone, something about it was different - not worse, just very different - to the point where I couldn't even beat the first boss. Now, I was no stranger to fantasy zone, having beaten the SMS version many times prior to that.

I played a little of Super Mario Bros and adored Super Mario 3 when he got it, but what summed up the NES experience for me was when he got the NES port of Fantasy Zone. I played it mainly at my cousin's house, 3 hours away, and vice versa. Growing up as an Sega Master System kid, my experiences with the NES were often fascinating, like a rare obscurity. I myself didn't get an NES until summer of 1995, and my NES collection is relatively limited. The famicom is 30 in 5 months (the console would come to the US a few years later in 1985 as the Nintendo Entertainment System).
